As I had mentioned before, podcasts were a big reason I wanted an MP3 player. So when Coté (you can't spell "content" without C, O, T, E) mentioned some worthy offerings in response to Divakar's post I immediately grabbed all of the mentioned podcasts.
So far I've listened to the entire Capturing the Upside and about half of the Comedy of Commons. I find both of them extremely informative and entertaining. I'm sure they're not for everybody as they're both quite long and some would find big sections boring (not me).
Capturing the Upside is nothing short of fantastic in my opinion. Christensen does a great job of describing how innovation should be managed. There's way too much great stuff in it for me to do it justice, so if the description on IT Conversations even remotely piques your curiosity, you owe it to yourself give it a listen.
I was particularly enthralled by the concept of his examples and explanation of the strategy of entering the market with a "crummy" product. He gave great examples of post WWII Japan producing crappy products in market areas where they had no competition. A good example was the transistor radio. It was poor quality, had bad reception, but kids that didn't own large vacuum tube radios (which were superior in every way except portability) purchased them so they could listen to that darn rock and/or roll outside of their parents' earshot. They were "competing against non-consumption." In contrast, bigger companies were spending billions in today's dollars trying to make the transistor work as a complete replacement to the vacuum tube in all of its other uses. Targeting consumers causes you to have to make a new offering better than an existing product. It must be "good enough" before it is successful. It is much easier to compete against nothing.
The other great thing was the "go where the money is going to be, not where it currently is" concept. I think a lot of companies miss that point. They continue to milk their current cash cow without ever thinking about how they need to evolve to stay profitable. Christensen makes the fine point that you cannot abandon the "current thing" while pursuing the new thing as there is still a lot of money to be made there. He also points out that the pursuit of the new market needs to happen independent of the big company. Innovation needs to happen unfettered by the rules, standards, procedures, etc of the big company. That's probably why so many good ideas come out of little startups which are then bought by the big guys.
In my opinion it's ironic most of the developers / smart people from the startups make their way into a bigger corporate environment where they make non-innovative, incremental improvements to an existing product–mostly a fix, release, support cycle. That's when bad things happen to good programmers. They begin to realize that although they've got stability now, they're no longer doing exciting things. They're doing the job that a less talented developer could do. It's time to move on. A corporation that was lucky enough to buy some good people, as well as its way into a new market it couldn't seem to get into otherwise, just lost one of its most valuable assets. And with the way the industry works, the first escapee will likely take his buddies over the wall with him. With any luck they'll jump around some startups before they hit the next big thing (with a crummy product, and that's not meant as a bad thing) and get bought up again.
I'm not sure what the solution to this problem is, or even that it is actually a problem. After all, it keeps the money moving around. What I'd like to see is for good developers to get the stability they deserve in an environment that encourages and uses their innovative talents. Regardless, I will definitely be getting a copy of The Innovator's Dilemma and more than likely a copy of The Innovator's Solution. I found Christensen position to be very logical and well thought out. Please don't let my crap ass summary and discussion dissuade you from listening to the real thing.