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	<title>Comments on: Architecture as Sticky Balls</title>
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	<link>http://www.runningasroot.com/blog/2006/02/09/architecture-as-sticky-balls/</link>
	<description>My own observations, reviews, and stuff I'm working on.</description>
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		<title>By: Running as Root &#187; Blog Archive &#187; Job Postmortem</title>
		<link>http://www.runningasroot.com/blog/2006/02/09/architecture-as-sticky-balls/comment-page-1/#comment-702</link>
		<dc:creator>Running as Root &#187; Blog Archive &#187; Job Postmortem</dc:creator>
		<pubDate>Sun, 11 Jun 2006 02:07:29 +0000</pubDate>
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		<description>[...] As I&#8217;ve mentioned previously, the idea of system to which you cannot easily add new functionality has been called a big sticky ball problem by one of my managers. [...]</description>
		<content:encoded><![CDATA[<p>[...] As I've mentioned previously, the idea of system to which you cannot easily add new functionality has been called a big sticky ball problem by one of my managers. [...]</p>
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		<title>By: Robert</title>
		<link>http://www.runningasroot.com/blog/2006/02/09/architecture-as-sticky-balls/comment-page-1/#comment-169</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 09 Feb 2006 23:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.runningasroot.com/blog/2006/02/09/architecture-as-sticky-balls/#comment-169</guid>
		<description>I bought that game for my parents about a year ago.  It is surprisingly fun and addictive.</description>
		<content:encoded><![CDATA[<p>I bought that game for my parents about a year ago.  It is surprisingly fun and addictive.</p>
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		<title>By: Klobetime</title>
		<link>http://www.runningasroot.com/blog/2006/02/09/architecture-as-sticky-balls/comment-page-1/#comment-168</link>
		<dc:creator>Klobetime</dc:creator>
		<pubDate>Thu, 09 Feb 2006 22:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.runningasroot.com/blog/2006/02/09/architecture-as-sticky-balls/#comment-168</guid>
		<description>The idea comes from a game that was described to me a few years ago: Katamari Damacy (&lt;a href=&quot;http://www.namco.com/games/katamari_damacy/&quot;&gt;http://www.namco.com/games/katamari_damacy/&lt;/a&gt;).  I don&#039;t remember who was telling be about it, but I couldn&#039;t help but think of software at the time and the metaphor has stuck with me.</description>
		<content:encoded><![CDATA[<p>The idea comes from a game that was described to me a few years ago: Katamari Damacy (<a href="http://www.namco.com/games/katamari_damacy/">http://www.namco.com/games/katamari_damacy/</a>).  I don't remember who was telling be about it, but I couldn't help but think of software at the time and the metaphor has stuck with me.</p>
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